wrincewind. Nuclear power graphics - centrifuge, nuclear reactor, heat pipe, heat exchanger, steam Steam turbine Car Programmable speaker Everything in the following picture except inserters is in high resolution. If you build a controller for a single nuclear reactor, a bang-bang controller is indeed pretty simple once you know how to build an SR latch. You need nuclear power to u… So, I used his design as a prototype to make a 2x2 version at 3 times the power output. In practice, I'd suggest rounding up to 2 pumps per reactor to offset the flow restrictions from all those pipes and to simplify the layout (pumps are cheap). This test will focus on 4 specific designs. A 2x2 reactor setup CAN operate with only 16 exchanges (4 per physical reactor), but because it can produce an equivalence of 12 reactors, a 2x2 reactor could readily support up to (12*4)=48 heat exchanges and 84 turbines! You will be mining resources, researching … The inserters are also electrically isolated from main power generation, with dedicated solar panels and accumulators. This is easy: Each effective reactor can support around 4 heat exchangers. ⚙️⚙️⚙️ Welcome Cyberspace Gamer! A reactor will produce exactly 40 MW of heat energy. ... Reactors don’t top out in efficiency at 4. I'm pretty sure you could remove the pipes between the tanks as well, but you'd have to rotate the middle row of tanks to make them connect. For a 2x2 block of reactors, multiply by 3*4=12: 48 heat exchangers, 83 turbines, 5 pumps. Two reactors next to each other will produce 80 MW (40 MW base + 100% bonus) each; 2x2 will produce 120 MW each (40 MW base + 200% bonus). It is an equipment which consumes nuclear fuel cell to provide power to equipment grid. Reactors receive a bonus for adjacent operating reactors, which increases their effective thermal output by 100% per each such link. Odd numbers of reactors are inefficient in maximizing the bonus, but, if needed, the odd reactor should be aligned with one of the rows. Each reactor can heat up 4 exchangers, and each reactor in a 2x2 get +200% efficiency, so 12 per. Well, from my knowledge, having a 2x2 grid of reactors should only require 48 heat exchangers, but could be wrong. For a 2x4 block, multiply by 3*4+4*4=28: 112 heat exchangers, 193 turbines, 10 pumps. The secondary goal is to not get too megalomaniac as there are lot of things our graphics … The reactor size is 2x2, and provides 600kW of power. See also: Tutorial:Nuclear power. Factorio version: 0.17 - 1.1 Downloaded: 813 times. Most nuclear reactors require enriched uranium, which is uranium with higher concentrations of 235 U ranging between 3.5% and 4.5% (although a few reactor designs using a graphite or heavy water moderator, such as the RBMK and CANDU, are … But what's the best way to get there? Below is a diagram showing the tech tree path you need to follow to unlock the Nuclear Power tech. The refueling threshold is low enough that no fuel will be wasted even if there is zero draw from the power network. I'm fairly sure you could do away with the row of pipe between the tanks. I never tried running anything less than a 2x2 nuclear reactor fueled by ovarex, but I heard that a small number of reactors can be powered fairly reliably without any Kovarex. catsup8/factorio-portable-nuclear-reactor. Posted by 3 years ago. The answer is "maybe"? Press J to jump to the feed. One of the biggest changes was the handling of fluid. Subreddit for the game Factorio made by Wube Software. You'll need to move the accumulators, but it's doable. Adds a portable nuclear reactor that requires nuclear fuel cell, This mod provides a portable nuclear reactor. Would love to see how you optimize it... if you do, please post pics and BP string here! You can mine uranium ore sooner, but you'll need the nuclear power technology to do anything useful with it. But that is for break even. Furthermore, the gains compared to the double-row design are not large. Crafting the reactor requires 10 copper plates, 20 advanced circuits, 10 low density structure, and 1 uranium-235. 3 that have neighbour bonus is (2x2) + 3 = 7 effective reactors. These values allow the "Reactor Control Station" to know if there is at least one uranium fuel cell at every reactor and how many reactors are in the system in total. Take A Sneak Peak At The Movies Coming Out This Week (8/12) Celebrate Mardi Gras: Music, Movies, TV Shows and…house floats?! Here's more ways to infinitely tile your OP power plants that both look more interesting and provide better efficiency! Calculate heat exchangers. I did some research on this before designing the plant, came to no conclusion, and did some more research after seeing your question, and I'm just not sure. at maximum output. Written by Steviekun / May 10, 2018 Did you think infinitely tiling nuclear reactors in 2x2's couldn't give you enough power? text 7.09 KB . Anti Blue light (gaming eye strain prevention) Available Now! You can belt the fuel (and spent cells) straight in through the gates. Close. There are a wide variety of nuclear designs, and it's simply not viable to test them all. Some parts of the planned stuff like cooling towers and closed water cycle were dropped. Portable Nuclear Reactor. Lookin' good. The pipes in between the rows of Steam-Storage Tanks, are those just aesthetic or do they affect the steam throughput in some weird way? Larger arrays can have some reactors with 3 neighbors; 4 is possible but requires manual fueling. Alarms are copied from VestigialPseudogene's design, with alerts for low fuel, no fuel, low steam, and steam overage (which should never happen). I'm fairly confident my design isn't "wrong" in that the pipes aren't creating an unnecessary bottleneck, but I'm not positive they are mandatory for this design to operate at 100%. Factorio version: 0.17 - 1.1 Downloaded: 813 times. I'm not saying that your design is wrong at all, I'm just still not entirely certain about how pipes work when they actually get full and I'm trying to work it out. I used /u/VestigialPseudogene's design but quickly needed something a little bigger, but not endgame mega-factory big. Since a Watt is a Joule per second, this means the reactor will consume one Fuel Cell every 200 seconds. raw download clone embed print report / / / / / / / / / / / / / / . The reactors will never heat up to 1000C if all the exchangers are hooked up and running. 226k members in the factorio community. The water inputs are also very flexible: there are 8 taps on the sides, and any 5 of them can supply the heat exchangers at full capacity. The lights change from yellow to red as the stored steam drops. Not a member of Pastebin yet? Nuclear power The prototyping of the nuclear power is 90% complete. Wiki; Active topics; FAQ; Board index. It requires approximately 4 exchanges per 1 (equivalent) reactor to siphon off heat as quickly as the reactors can produce it. Adds portable fission reactor equipment and associated technology. For example, two reactors operating next to each other will output a total of 160 MW of thermal energy, with each reactor producing 40 MW base and receiving 40 MW of neighbour bonus.The Neighbour bonus only applies if: 1. Build pneumatic inserters powered by hot steam directly on pipes. 2x2 No waste Nuclear reactor. This mod is intended to bridge the gap between solar panel and portable fusion reactor, The reactor size is 2x2, and provides 600kW of power, Notes: Nuclear Reactor. Adds portable fission reactor equipment and associated technology. I didn't want to build the whole thing and then have a steam bottleneck near the exchangers. - The reactor is modeled after Advanced Stirling Radioisotope Generator, which has maximum efficiency of 50%, Currently supports Plutonium Energy by JohnTheCoolingFan, with more integration in the future. This seems to be the sweet spot--it's a huge improvement on a lone reactor or 1x2 reactor, but diminishing returns kick in hard above 2x2. 150 . Now each "Reactor Section" as I call them has a some combinators that outputs a few values into the "global" circuit network. 226k members in the factorio community. The Factorio 0.17 update brought with it numerous changes that could affect performance. 2. This is a 4-reactor design heavily inspired by VestigialPseudogene's 2-reactor setup here: https://www.reddit.com/r/factorio/comments/6cy837/160_mw_nuclear_setup/, 480 MW sustained power generation (~510 MW burstable), 174.6 GJ energy storage in steam tanks (~6 minutes at full load), Isolated electrical network for fuel cell insertion and removal, Alarms for low/no fuel (logistics problem) and low steam storage (undersized power generation), Here's what it looks like: http://imgur.com/a/j3mFQ. A 2x2 reactor setup gets 3x neighbor bonuses on each reactor, giving you 12 reactors worth of output. Discover the magic of the internet at Imgur, a community powered entertainment destination. These fuel cells are then burned in a nuclear reactor to create heat. Any type of burnable fuel can be used. Factorio and Software Engineering :) munchbunny 4 months ago. It's a 100% efficient design: spent fuel stays in the reactors until steam drops below a threshold. As long as there are fuel cells in the requester chests, brownouts on the main network won't affect refueling. However, this configuration does not allow the steam engine to run. I think you would be okay without the double row of pipes between the central heat exchangers, but you'd lose symmetry, which was one of my design principles. In general, nuclear power is produced by the following production chain: Uranium ore is mined and processed to uranium-235 and uranium-238, then uranium fuel cells are created from the two. For example, Iron Plate has a stack ratio of 2:1 because it takes 200 Iron Ore (2 stacks … New comments cannot be posted and votes cannot be cast. 2 reactors are directly next to eachother with all 3 heat connections directly connecting the two. I tend to think of pipes like electric cables but I know they don't really work that way. New comments cannot be posted and votes cannot be cast. In terms of power produced, 1 boiler can … We will test a 2xN nuclear setup, a 2x2 reactor setup, another 2x2 reactor setup (shared steam), and a reactor setup where nuclear reactors are used to transfer heat instead of heat pipes. Copyright © 2015 - 2021 Wube Software - all rights reserved. Subreddit for the game Factorio made by Wube Software. Gian278. Less confident on the water pipes. Written by Steviekun / May 10, 2018 Did you think infinitely tiling nuclear reactors in 2x2's couldn't give you enough power? No more frustration when walking about your base! Press J to jump to the feed. Lift your spirits with funny jokes, trending memes, entertaining gifs, … Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/factorio/comments/6cy837/160_mw_nuclear_setup/, https://www.reddit.com/r/factorio/comments/6ahomg/i_made_a_guide_using_multiple_colors_for_lights/. Two Question on Pipe Throughput. This is the first step toward turning it into usable energy. Factorio Nuclear Reactor plans. ... We will test a 2xN nuclear setup, a 2x2 reactor setup, another 2x2 reactor setup (shared steam), and a reactor setup where nuclear reactors are used to transfer heat instead of heat pipes. 129 votes, 31 comments. Sep 21st, 2018. Pay less. This seems to be the sweet spot--it's a huge improvement on a lone reactor or 1x2 reactor, but diminishing returns kick in hard above 2x2. Press question mark to learn the rest of the keyboard shortcuts ... 2x2 No waste Nuclear reactor. The flow rate and pressure dropoff of pipes in .15 is not well documented and there's not a lot of definitive info out there (at least, that I could find). I like the no-waste design, I use a similar one in my 1x2 reactor setup, but I feel like if it was radial instead of mirrored it could use fewer steam pipes and fewer heat pipes, to be even more efficient. Getting up to +40% FREE fuel is … That sounds right. Yes, there is a neighbor bonus of +100% per neighbor. Crafting the reactor requires 10 copper plates, 20 advanced circuits, 10 low density structure, and 1 uranium-235. Archived. The turbines worked for about a minute before shutting off. I'm also not sure if the passthrough flow rate of heat exchangers is enough to support all water coming from one side. Otherwise, I really like this design. This mod provides a portable nuclear reactor. Never . Dec 6th, 2019. A 4x2 setup produces 28 reactors of output- … Not a member of Pastebin yet? Note that this is an RTG, which always maxes out fuel consumption regardless of the power consumption. asked Apr 25 '17 at 23:28. It has water coming into the heat exchangers, and the steam is directed into turbines (two for each heat exchanger). A 4x2 setup produces 28 reactors of output--2.33x the heat for 2x the cost. Here's more ways to infinitely tile your OP power plants that both look more interesting and provide better efficiency! See my response to /u/purple_pixie. You need to have researched both Concrete and Advanced Electronicsto start researching Nuclear Power. It's a 100% efficient design: spent fuel stays in the reactors until steam drops below a threshold. If you have 4, they can be in a line with 3 full joins (3x2) + 4 = 10 effective reactors or in a square with 4 full joins (4x2) + 4 = 12 effective reactors. Posts about nuclear reactor factorio written by cyberspacegamers. - This is an RTG, which always maxes out power production regardless of the consumption. Sign Up, it unlocks many cool features! Could you put all 5 Pumps on one side? The high resolution terrain integration is still in progress, so it … The more heat exchangers you want to put on a single length of heat pipe, the shorter that heat pipe has to be to ensure minimal heat loss; e.g. Contents: Boil water to steam, but there is no steam engine to generate electricity. The main reason is that the jump the player needs to do when he wants to switch to the nuclear power is big enough already. 129 votes, 31 comments. So, I used his design as a prototype to make a 2x2 version at 3 times the power output. Lift your spirits with funny jokes, trending memes, entertaining gifs, … Not a member of Pastebin yet? Just be careful not to join the isolated inserter power network to the main grid. I went from a 2x2 to a 2x7. Factorio - Nuclear Reactor Energy Storage & Output. text 15.16 KB . Likewise the central two rows of heat exchangers, do they need to dump into two adjacent rows of pipe or would they work (albeit less symmetrically and prettily) with a shared one? If you go this route be sure to place high level productivity modules in your fuel assembler. Gotta see if there's a way to belt the fuel input, until I launch a rocket...sweet sweet achievements. It is an equipment which consumes nuclear fuel cell to provide power to equipment grid. A 2x2 reactor setup gets 3x neighbor bonuses on each reactor, giving you 12 reactors worth of output. Never . I used /u/nuker1110's colored lights guide (https://www.reddit.com/r/factorio/comments/6ahomg/i_made_a_guide_using_multiple_colors_for_lights/ ) to make a steam buffer indicator. Discover the magic of the internet at Imgur, a community powered entertainment destination. 4x2 Nuclear Reactor Factorio. Subreddit for the game Factorio made by Wube Software. ⚙️⚙️⚙️ Factorio is a 2-dimensional, top down construction and management video game that was developed & published by by Czech Studio Wube Software. Far more compact and Appealing than what I came up with. Here's more ways to infinitely tile your OP power plants that both look more interesting and provide better efficiency! Once you've got fuel, you'll need to burn it in a Nuclear Reactor. Requirements to research are Nuclear power, Low density structure and Modular armor. Requirements to research are Nuclear power, Low density structure and Modular armor. Use batteries to store the excess power 4 Reactors in a 2x2 Setup = 1200% Total Value (because each Reactor has 100% base + 200% neighbour bonus) 6 Reactors in a 2x3 Setup = 2000% Total Value (because the 4 corner Reactors have 100% base + 200% neighbour bonus, the 2 center reactors have 100% base + … Design / Blueprint. Factorio - Nuclear Reactor Energy Storage & Output. One offshore pump can supply 20 boilers and 40 … 129. Pipes have a pretty large maximum throughput, but the total flow drops with pipe distance, and I couldn't find a definitive answer for .15. This … 26 . The inserters removing the spent cells send a pulse to the fresh fuel cell inserters, which insert exactly one new cell into each reactor simultaneously to maximize the adjacency bonus. Both reactor… Blueprint string: https://pastebin.com/YDBBaTiq. The efficiency of any turbine or engine can be defined as its ability to convert the input energy into useful output energy which is expressed in the form of the following equation.. Calculate water pumps and Could you not remove the Pipe Between rows of Tanks and just rotate the middle row to so they line up the connectors? The inserters removing the spent cells send a pulse to the fresh fuel cell inserters, which insert exactly one new cell into each reactor simultaneously to maximize the adjacency … Steam engine power. Factorio - Nuclear Reactor Energy Storage & Output Did you think infinitely tiling nuclear reactors in 2x2's couldn't give you enough power? As with all building games, you have to work your way up the tech tree before you can even start thinking about Nuclear technologies. Sign Up, it unlocks many cool features!