That said, feel free to spam multimeltas - it's not like you'll notice the lack of an AP bonus from the doctrine on them. Vehicles also get a noticeable boost from this. Every chapter has a chapter-specific one-use stratagem for giving your actual Warlord a second Warlord Trait, which must be from that chapter's chapter-specific warlord trait table. Close. In fact, this kinda gives them more of a reason to. Until it's FAQed, the terminator Wolf Guard doesn't have his 5+++ invuln, as it's missing from the Grey Hunters datasheet. Martial Legacy and Relic limits how many you can take, though. Naturally they are an UM successor despite being, you know, Templars. This also reduces the threat from return deep-strikes, as open doors count toward denial range. This is. Best utilized on Jump Infantry, though as Concealed Positions also happens before the first turn, it can also be used to reposition an infiltrating unit. Ancients have no synergy - plasma overcharging won't trigger them - but overcharging means you should consider grabbing a Chief Apothecary for the warlord trait to avoid spending cps bringing them back. After you have done these two steps, you can finally chose a Chapter Tactic. Set him up with some Firestrike Turrets or Rapiers, and he'll be happy. He also makes power fists S9, but only the T8 main battle tanks would notice, so leave those TH/SS at home, and use the increased space for an Ancient and Apothecaries instead. Good for a Character and a MSU Infantry unit, but don't expect much more. This also means you suffer less from -1s to hit, including Auspex Scanners. Ever since the Shadowspear battlebox introduced the first of the new Vanguard elements of the Primaris Space Marines forces, many of you have been asking for their Warhammer 40,000: Kill Team datasheets. This also means you can pick a Chaplain and Librarian as your HQs and you might still have the re-rolls you want, helps you circumvent the Rule of One for Captains, and if you really need to, Dreadnoughts can be made to provide aura buffs from time to time as well. Wargear-wise, you can swap your bolt pistol for a weapon on the pistol, combi-weapon, or melee weapon lists, AND take an additional powerfist. Perfect for Lightning Claw units ('Nators/Veterans) who are knee deep in hordes, or, melee tank hunters attempting some T8 or T9. Alternatives include two lascannon Razorbacks (240pts), but for anti-tank, we both know you're waiting for Eradicators to be available on their own. Then again, it can be combined with an Orbital Comms Impulsor and Orbital Bombardment for 3d3 MW on the enemy's formation / spam 1d3 MW across the board. If you want to deploy beyond auras, they're safer than overcharged Plasma and crack infantry better than safe Plasma. Raven Guard are particularly compelling as. There has also been the problem with balance, as at the beginning of 8th edition, 2 wound troops were relatively tough to shift and with their generally longer range weaponry, they became the king of gun-lining very quickly. As an Elite-choice Marine Character, he has four wounds. That will make the big bucks.". They're not as good at area denial as Infiltrators as they're much less durable, they're not as good at sniping as Eliminators, and their weapons aren't as good as Intercessors. Stick them in a Razorback (Assault Cannons are fun). This unit automatically passes morale tests. Primaris Marines don't get to select from a variety of equipment loadouts, but the equipment they do carry is designed by Cawl, who is shockingly competent, so they usually outgun their non-Primaris equivalents who tried to choose an otherwise identical loadout; this forces them to depend on other units to support them to fill in any gaps (much like Eldar Aspect Warriors). Compared to the Promethean Plate, the other relic means wounding you on 3 gets a -1 (just like this relic) and wounding you on 2 gets -2, while this one means 2-5 all get -1 to wound you. 23 points. Mortis will be your go-to for taking the heads off Characters though. The only exception is the Suppressor, who wears Omnis pattern armor, which is effectively the Phobos version of Gravis armor, because Primaris Marines are so bad at using standard jump packs. One model can now simply take a chainsword, power sword, power fist, or thunder hammer. The Troop Tax is no more; it is replaced with the HQ tax. An awesome power for your beatstick models. Due to the changes to Blood Claws and the introduction of Assault Intercessors along with Phobos units, the above strategy may be the most reasonable. What we know is that Hellblaster and ... A subreddit specifically dedicated to Space Wolves tactics, lore, and anything else Space Wolf related. For this article to truly be worthy of the title Warhammer 40k 9th Edition Space Wolves Tactics: Space Wolves Codex, we need. 4 Heavy Intercessors with Executor Bolt Rifles. Has a very low WC, making it easy to cast (33/36 means it's slightly. A Drop Pod or Storm Raven will put him where you want him to be, and should be seen as an investment rather than a tax. At its most extreme, a bolter shooting a Land Raider simply becomes AP-1, doubling its output. The second buffed member, a dw terminator with a power fist and a homer (it's on him specifically, even though homers are bought for the unit), and an illegal set of guns: he has a meltagun, which dw termis can't even legally carry. Despite being bigger and stronger than "regular" Astartes, what the Primaris initially lacked was actual battlefield experience (a fact bemoaned by Captain Felix of the. Can situationally be usefully combined with Mind Raid. His Aura of Dread also makes enemy units within 6" suffer -1Ld. Thematically, these guys are more machine than man Astartes, having a strong affinity with machines. Just in case you need a little more protection than what Righteous Zeal provides you with. The default models, yet the best if what you want is to keep it simple, praise Emps and pass the Special Ammunition. The Gladiator is your answer to the Predator, with three different modes to use depending on what you need it to do: generalist/long range anti-vehicle, short range anti-vehicle, and anti-infantry. Wound on 4: Litany of Hate is better for hitting on 4 or worse, equal for hitting on 3, and worse for hitting on 2. Compatible with bleached bone coloured plastics so Primaris Incursors close!So many more on the writing, we’re all the next game, but few years, at the honesty plan to the majority have to steal rob’s exact mix of sigmar app. Frankly, plasma cannons are better used elsewhere in the army when you needn't spend CP to make them hit at full BS. Before you start saying "the Predator can take 48" lascannons and this only has multi-meltas", this Vehicle moves more than half-again the distance and has almost more firepower than a Predator Annihilator. Dual lightning claws makes them immediately better than the same loadout on relic terminators, who cost more and can't take a homer. Swap to this over Litany of Hate against hard to wound targets when wielding accurate but weak weapons - e.g. The only major downside is the enemy needing to start within 12″, meaning the Librarian needs to be near the front lines. Per the September 2019 FAQ, you can't use this to refund command points before the battle begins, The additional damage is both mortal and additive, so the effect is more noticeable on a weapon with poor AP and D to begin with, and it happens on a 4 or 5 even if the shot failed to wound, so also more noticeable on low S, and for obvious reasons, you want to take it on a 1-shot weapon to begin with. A one-two punch requires patience and the ability to take a beating before dealing damage, but can be rewarding. Astorath can be overshadowed by Lemartes' ability to re-roll charges, but at least there are several ways to get charge re-rolls - that Sanguinary Priest you were just told to have on hand can be carrying the Icon of the Angel, for example. The anti-aircraft variant but also does very well against terrestrial Infantry and Vehicles. Adding the Imperium's Sword (+1A and +1S on the charge), Bear (6+++ FNP, and as soon as you lose your first wound, it turns into an aura), or Iron Resolve (another +1W for W9, and a 6+++ FNP to boot) Warlord Traits truly turns you into the Space Wolf Smash Fucker. The new transport for the Primaris, this anti-grav tank has a dizzying array of firepower options. Of almost no use against the bunch of Eldar morale immunities out there...but ironically among imperial, only the DA, some successor chapter tactic nobody will use, the Valhallan relic, a single IG psychic power, and that IG trait nobody uses, because it's not Master of Command, can offer the morale protection needed to survive an Ld bomb. lascannon), and then use the Cherub to get the extra shot. Gives the whole unit a fear aura of -2Ld to enemy units in 3". Particularly useful since you can't take an Apothecary and this 100% works on Dreadnoughts; best on librarians (including Njal), since this both makes your librarian resistant to Perils, and means you can use Perils to help the aura trigger faster. Combine this with Wings of Sanguinius to get into the melee you want to get into. As for the game breaking; it's GW. Primaris Lieutenants, not quite butter bars, not quite seasoned. An Annihilator with sponson lascannons is 170pts and a six-man quad-lascannon Devastator Squad is 168pts. 9th has also added contemptor dreadnoughts to the list, with the Relic version included. That means the primary reason to field Sternguard Vets is combiflamer spam: 25 points per combiflamer is just about the best you can field for mowing down chaff within 12" (in fact, you don't even really want two guys with heavy flamers - the extra S and AP is offset by both the combiflamer's better rate of fire and cheaper cost). He is currently 30pts above a regular wolf priest. Fear bombs only need to stack enough penalty for the moral test to proc as a means of killing additional models instead of a guaranteed wipe. It also helps that they don't have the reduced mobility of a (non-Tartaros) Terminator and work well with an Impulsor transport. The rage-inducing and expensive Achilles is back in a big way in 9th ed. Remember, the Vets also have grenades, giving them negligibly more ranged dakka. Optional storm bolter, hunter-killer, and multi-melta available. Probably the most complex army in the game to try and explain in this format. Consider that the Hungry For Battle Trait, combined with the Master of the Vanguard Warlord Trait and Lias Issodon's built-in +1 to charge can give your reserve force a respectable 6" charge out of deepstrike, season with Raven's Blade for a re-roll to taste.