The cost to develop provinces increases by +3% per point above 10 total development. They are Innovative (10% off all techs), Administrative (10% off admin tech and -25% coring cost), Humanist (10% idea cost reduction), Diplomatic (10% off diplo tech), and Aristocratic (10% off military tech). All images are credit to the EU4 wiki and the Europa Universalis IV game I agree that would be interesting to add but my math brain is already drained today. Innovative should still work out, but aristocratic is going to lose a substantial amount of it’s already minimal gains. Our goal is to provide up-to-date information on various topics related to the practice of social work in Michigan. 2800 cost - 1960 saved = 840 net cost but you get a full idea group. + Tech group disparities gud EU4 in its current state is a joke with all the world reaching the end date at the exact same tech level.
Since an Innovativeness event is guaranteed every 2 years, we can easily calculate this average. I found out today that my technology cost increases over time, currently at +13,5%. Coring Base Cost 10 per point of development, First idea is unlocked at tech 5 so there are 27 additional tech levels to gain. R5: this is the lowest I've ever gotten my tech cost. Your monarch power is precious and you should try to conserve it as much as possible. Not too bad so far! There are only four technologies: land tech, naval tech, trade tech, and infrastructure tech. The applied reduction is −5% for each tech level the target is ahead in a certain tech field compared to the nation building the spy network (in case of multiple same-field reductions only the highest is applied). Formula for research cost equation in IN is (individual parameters discussed below): . Administrative if you plan on blobbing hardcore or want to max out an idea group ASAP. That's really interesting. There are 5 idea groups that give reductions to technology and idea cost. Since I spend a lot of time fighting hordes and Ottomans, Religious ends up being a much more useful choice (the CB especially since then you don't need to pay DIP for unclaimed provinces anymore). And lets remember that if you are in a lower tech group, you will be surrounded with people with the same tech group. Administrative - 25% coring cost reduction two ideas in and 10% for Admin tech seven in. additive infantry_cost Increase/decrease the cost of raising infantry. Your monarch power is precious and you should try to conserve it as much as possible. 2800 base cost. So you'll see a much more dramatic effect if you go with Administrative earlier rather than later. yup :D. The hard part was the first couple Ming wars, all downhill from there. Administrative however you need to get all ideas for a total of 2800 Admin points. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... you take a 1% tech cost penalty, up to a maximum of 50% per institution, until you've embraced them. You're 100% correct. At this point, we tech Mil ahead for 156 additional cost, totalling for 541 Mil spent in 50 years. There is a base cost for each level, which can be looked up in the tech table for each particular tech. Parts of it are only useful early game. The cost for researching a new technology level consists of the base cost, 600 monarch points,[2] multiplied by the … I am having a few bugs with EU4 post mandate of heaven. I am playing Commonwealth and have the Merkuriusz Polski Ordynaryjny effect which gives me -25% tech cost. All images are credit to the EU4 wiki and the Europa Universalis IV game From Europa Universalis 4 Wiki. If I remember correctly, each level they are ahead increases the modifier by 5% (up to 20%). Multiplicative 1.1 technology_cost technology_cost = -0.1: Modifies the monarch power cost of all technologies. R5 only applies to screenshot posts, you silly goose. For that reason I think it's not really as simple as comparing sums of numbers, since if I am using a lot of DIP early on for vassal annexation, I might have to postpone my diplomatic group for a while because I simply won't have enough points for the ideas. On Europa Universalis 4 PC message board and forum (page 1). All Power Cost is a modifier to the cost of all things that cost power (except events and I think vassal integration). OK, let's say the base cost for an institution is 2500 and you develop 3. But there are two primary methods here. This benefit is unlocked at Diplomatic technology 9. For a similar reason, I don't take Aristocratic anymore -- it has a fair amount of good stuff (+1 siege, +33% manpower, -10% tech cost), but the other half of the tree is pretty mediocre, and in the early game Defensive is just better all around. He was on faculty at Texas Tech University and Colorado State, and was the national program leader for animal production research for the USDA’s Agricultural Research Service and executive secretary of the White House’s interagency working group on animal genomics within the National Science and Technology Council. Michigan Lottery's official online site with 24 hour instant games online. Falling way behind even the other nations in your own tech group (behind-time bonus was a constant and didn't scale up for groups with worse tech costs too). 2800 base cost. 05/08/2020 . 27 techs * 600 base cost = 16,200 total tech cost. I did this on a much larger scale (but it's for old version of EU4, so don't treat it too seriously now). It's an odd one. The help desk recommended I do a clean reinstall but I don't want to do that if I don't have to. While your needs will vary in any given game if you are going for straight economy of points your best strategy is to pick Innovative or Administrative. Each country has its own level in each of the four, largely independent of other countries'. ... and legalism with a pretty nice reduction to tech cost. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Up-to-date, detailed help for the Europa Universalis IV (EU4) command tech. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac).. The computation of tech cost is rather complex. Hope you enjoyed it and it was helpful! _cost_modifier adm_tech_cost_modifier = -0.1: Modifies the monarch power cost of technologies. This modifier itself increases by 3 for every 10 total development. 30 Adm Points. View current jackpots & winning numbers. Thanks 4 any explanation The cheapest tech I've ever had in EU4. multiplicative (0-1) inflation_reduction Reduce the inflation for a country. multiplicative (0-1) interest For example, to add example_tech, you'd modify the technology.txtlike so: You can then add technologies to /Europa Universalis IV/common/technologies/example.txt. Doesn’t each idea taken also decrease the tech cost of the corresponding type by 2%, be interesting if you added that maths in for the admin group vs the others as finishing the others grants you a total 24%(specific) vs the 10%(total) 6%(specific). In /Europa Universalis IV/common/technology.txt, the technology tables are defined in the tables = { } section. Just mouse-over one of the techs in the Technology tab and it shows all modifiers affecting your technology cost. Lastly avoid Diplomatic unless you really want those extra ideas. In Europa Universalis II, technology is extremely important, but nonetheless relatively simple. Press J to jump to the feed. State School Aid Section 61.a1 (Added Cost) Career & Tech Ed Info System (CTEIS) Early Learners and Care. 800 base cost 27 techs * 600 base cost = 16,200. For example to get the 10% to all tech cost reduction in Innovative you only need 3 of the ideas for a total of 1200 Admin points. I'll add 30 admin tech cost to the goals of my Korea run and see if I get it by the end. Something that shifts the math in practical terms is timing of idea groups. Diplomatic reputation, diplomatic relations, and improved relations are not hugely important individually, but if you get them all together, it does simplify your life overall. ; The reduction is affected by the size of the spy network. Apologies for any miscalculations or errors. Generated automatically for all technology tables in /Europa Universalis IV/common/technology.txt. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Multiplicative 1.1 idea_cost These are summarized as follows: Type the name of a console command into the search box to instantly search 305 EU4 commands.Hover over a cheat code to view detailed argument explanation. There's basically nothing bad about it whatsoever. In my experience, cavalry are already so expensive compared to infantry that 10% savings is not really enough to make me use more of them (of course, I can also get free Cossacks). It should be 420 and it says 192 (it recognizes my development and tech cost correctly it just is stuck I think) Thanks . No… Although the base game only contains three technology tables (ADM, DIP and MIL), it is possible to add your own. Technology is the practical application of knowledge, in processes, methods, or organization. 2800 base cost - 1620 saved for a total cost 1180 for just technology. What does it cost to become a certified mechanic? This was just a high level overview of the mechanics at play and to give some general guidance on what was economical and what wasn't. multiplicative (0-1) government_tech_investment Invest money in government technology. government_tech_cost_modifier Increase/decrease the cost of government technology. So here is the breakdown. Rule 5 only matters if you posted an image. An amended certificate will be mailed to you at no cost if you pass additional tests after receiving your certification. Technology cost is the base cost times six factors, one of which is composed of 6 addends. MIL points are good for wars up to a point (once you already have as good or better tech, and decent enough generals, there isn't a whole lot of value in the points), but it's DIP and especially ADM that allow you to expand. Diplomatic- 10% for all diplo tech 7 Ideas in. Ideas. So your specific millage will vary based on your specific situation. Other parts are utility, and others still are military focused. I'm sure this has been researched by other people and documented elsewhere but I didn't find a concise guide anywhere so I decided to do the math myself and this is what I found. example_tech_cost_modifieris dynamically generated, and can be used as a country-scope modifier. The relative ease of reaching these ideas varies however. That makes some sense so you don't fall too far behind in tech. You will mostly declare war on Fetishists and so making mysticism grow will be harder, in the end, either alternatives are valid. R5: Read the post, not really applicable here. level 2. The core of any army, infantry are required in order to hold the main line. By tech 10 you should be able to tech Admin, Dip AND Mil ahead of time, but for the sake of simplicity, let’s assume you’re conquering too much to tech. Next would be Aristocratic as it's technology unlocks early, though it does cost you a military ideas slot which is less than great. Administrative but just getting the coring cost reduction two ideas in -, 800 idea cost, 800 = Dev * 2.5 = 320 development to break even. (If you were going to take Economic anyway, fine. I took innovative+admin among other ideas, and have a bunch of modifiers from missions and event. Aristocratic is a weird tree. Original Poster 4 years ago. Welcome to the Michigan Board of Social Work website! 3. share. A peaceful culture of fishermen, but in EUIV they were aggressive and ferocious. For comparison if you wanted to break even with Innovatives bonus 3660 saved - 800 idea cost = 2860 Dev *2.5 = 2860 saved = 1,144 development to make up the difference, Humanist- 10% idea cost 7 ideas in. Paradox CEO Fredrik Wester wants EU4 to be the 'Strategy Game of the Year' so badly that he's taken to jokingly referring to the project that way in his internal company meetings. About the last point, I wouldn't take Diplomatic for the savings, that's only a small perk; I would take it for Flexible Negotiations, an extra diplomat early on, and the various quality-of-life diplomacy bonuses. Early ideas depend on how early you want to go colonizing. I could have sworn the cap was 60 but you proved me wrong. Based on these results you'll see that in terms of pure economy Innovative has a commanding lead if you go for just the tech and institution cost reduction. Press question mark to learn the rest of the keyboard shortcuts. No need to be fancy, just an overview. Europa Universalis IV. Press J to jump to the feed. All infantry have 1 pip in maneuver. You can't just post this without showing your modifiers :). 9. Admin ahead on time, which is a safe assumption to make. I would love to know how you guys do this, I think you should wait for hour neighbours to tech up so you get 5 percent more tech cost reduction/s. Press question mark to learn the rest of the keyboard shortcuts. For reference my calculations use no modifiers such as Institution cost or Ahead of Time penalty. This page includes help on how to use the command, argument explanation and examples. New comments cannot be posted and votes cannot be cast. You save 10 * .75 = 2.5 ADM per development so to break even you have to get 1180 = Development * 2.5 = 472 Development to break even. Cultures with the “new world” technology group accrue technology at a. Sliders and decisions that reduce tech cost are added to each other, not multiplied. The trade off with Humanist and Diplomatic is that they have some of the stronger "mid range" ideas but you don't unlock the tech reduction till much later so you'll see less economy with those. The amount you save is trivial and the whole tree ends up costing you points rather than saving you some like Admin or Innovative do. The specific strategy you employ will vary from game to game and what your needs are. I see it as a great bonus to an already great idea group. 16200 * .1 = 1620 saved. The only one that comes close is Administrative and even then you have to conquer a significant amount of territory to make up the difference. But this should be a good guideline. Is that Ironman? The next most powerful I think is Humanist if only because it's other bonuses are so strong. Answer: The fee to become a certified mechanic is $25. There's tons of factors you're ignoring even counting just mana directly. But don't do it just to spawn institutions.). How does it work? 229k members in the eu4 community. My game keeps crashing. For example, taking the Scientific Revolution idea while having no other modifiers will reduce technology cost from 100% of base to 90%, a 10% reduction. The Overall best tech group is the western one, and as a bonus it gets guaranteed advantage in a few institutions. Report Save. I salute you for one-upping me. In my last preview of Europa Universalis 4, I discussed how the interface is an obstacle the team must conquer if the franchise is ever going to find the success its strategy brethren like Civilization enjoys. Additionally these calculations are all for the whole duration of the game. How do I renew my mechanic certification license? Of course, the core creation cost is still a huge perk and the main reason to get this, but half the tree focuses on mercenaries, which to me (playing in eastern Europe) are not really viable until the late game even with bonuses. Aristocratic is going to be later in since I’m trying to keep up in tech, not just max out ideas. R5: it takes 125 paper mana to upgrade admin tech. This modifier itself increases by 3 for every 10 total development. Cookies help us deliver our Services. Either max your idea group early to get those late stage ideas quickly, or put in just a few points on the groups that have good bonuses early. And then innovative will be even later as I often see admin groups as the third at the earliest. By using our Services or clicking I agree, you agree to our use of cookies. This research area increases trade efficiency, colonization range, diplomatic influence, and naval power. Discussing How to edit a game save. That's more coring cost, more stability increase cost, more development cost, more harsh treatment cost, etc if the modifier is positive from corruption, or lower cost to all of that if the modifier is negative from a Golden Age. 114 Badges. Doesn't mention insane Korea game going on. Write something about yourself. −30% Technology costs (Maximum amount) . 646 votes, 11 comments. Early research penalty * tech date modifier * country size modifier * (tech date - previous tech date) * ((100 + modifiers from scientific method, sliders, decisions, defender of faith and luck)/100) / tech group * (1 + inflation/100) Base costs () Insane Tech Cost Reduction. Given the fairly small tangible military benefits, I should probably stop picking that tree. This means that each additional decision has a greater effect. 2800 cost - 1620 saved = 1180 net cost but you get a full idea group. Innovative if you want to slow play it starting out as you can get just the first 3 ideas and leave it for the rest of the game if you want. I often open with diplomatic and tend to beeline it, so I’m likely getting the full tech cost savings. Matt714 Repentigny, QC. 7 remaining idea groups 2800 * 7 = 19,600 mana to fill them all, 2800 cost - 1960 saved = 840 net cost but you get a full idea group, Diplomatic- 10% for all diplo tech 7 Ideas in, 27 techs * 600 base cost = 16,200 total tech cost, 2800 cost - 1620 saved = 1180 net cost but you get a full idea group, Aristocratic 10% military tech two ideas in. Michigan Board of Social Work . Congratulations, you saved 1500 points, way less than you spent on the ideas and less than you would have gotten from the tech discount on Innovative! The 10% cheaper Calvary is really useful in early game for your economy and the 33% manpower is even more so for early warfare (quantity has better manpower but kind of boring). Another factor that shifts the math is the value of monarch points. Holy fuck, early game devving costs more than that, Lol at the guy who said 60 was the lowest (I cannot actively say anything (I don’t have my friends permission )any of these achievements don’t do a point for me. 21st CCLC - After School; Child Development and Care. For eastern technology I usually take aristocratic as the first military idea group. Besides, some tech groups have advantages. Well, and also the savings are spread out over time -- even if you get the idea group early on, you can start collecting the savings earlier, but you can't make them accumulate faster, and you do have to pay the full idea cost up front. The manpower bonus is great and I agree that it is a good alternative to Quantity, but in the early game, most of my losses actually come from attrition, so these days I actually take Defensive instead. Another good choice if you want to max an idea group. از Europa Universalis 4 Wiki. Register for exclusive rewards and bonuses. I didn't know about the ideas reducing the cost of the corresponding technology. Research cost in IN. The cost to develop provinces increases by +3% per point above 10 total development. Innovative - 10% reduction for all tech 3 ideas in, (600 Tech Base Cost * 3)*.1 = 180 saved per tech level, 180 * 27 technology = 4860 saved. Oct 27, 2017 - Eu4 Console Commands are given below as per our specific post format. Sep 9, 2013 - Europa Universalis IV is The Best Genocide Simulator of The Year. Aristocratic 10% military tech … But at the end of this you get a full idea group. These days I tend to start with a military group just because I am starved for ADM and DIP with all the other stuff I have to do early on, but I tend to have more MIL lying around because I only need it for tech and the occasional general. This is almost -80% in admin tech cost. Works on pretty much any nation.• Innovative Influence Offensive Administrative Diplomatic Humanist:Works well for Muslims or tolerant Religious in general. Administrative used to be much better since the final bonus used to give you +10% goods produced, which would supercharge your economy in the late game. The one that gets me is when people take Economic and say it's because they need to develop for institutions. This command adds the specified amount of levels in all technology types (for your current country). The price reduction depends on your spy network size and the amount of tech levels that the other country is ahead of you. A place to share content, ask questions and/or talk about the grand strategy game Europa … Ideas cost 1200 for a total net gain of 3660 mana. Is this new?